NullJupiter
NullJupiter
Okay thanks for clarifying the index data type. I changed it to be `uint32_t`. The variable `vertexStride` already is `3` so there shouldn't be a problem with that. The variable...
Thanks for the response. I looked through the testbed application and I can't find anything different from what I'm doing. So I tried using the `DebugRenderer` to visualize the `COLLISION_AABB`...
Yeah the strange red shape is supposed to be the `COLLISION_AABB` and `COLLISION_SHAPE` lines and triangles. In the scene on the screenshot are only boxes with box colliders (which are...