Miles Silberling-Cook
Miles Silberling-Cook
I'd support this. Seems like games would be fairer when the rank variance of games is lower.
Both `animated_transform` and `morph_targets` seem to be working. @mockersf
> why do you want to duplicate that information? Posting docs to the website will boost visibility and make it easier to on-board new users who maybe don't want to...
@alice-i-cecile Can we just commit that suggested change and add this to the queue? It's a one liner, and this is blocking some other stuff.
I think this issue will be resolved when the pointer abstraction from mod_picking is up-streamed. Touch pointer entities are inserted in `First` and removed in `Last`, so position data for...
Is there a shadow stress tests I should benchmark this against?
No obvious performance differences for me testing vs main. What's blocking this moving forward? The more general changes seem like a marked improvement in standardization and code quality.
No exact causes, but here's some info: Gltf emission map is in candela per square meter. Emission strength is a unit-less quantity which scales the emission map (so that the...
The issue is that, as I understand it, the default exposure is tuned to match blender. So one would expect a gltf exported from blender to have visually similar emission....
I'd also like to express my support for this change. Aside from the correctness issues, the current version also effectively blocks some advanced plugin build ordering/order-independence features.