UnitySocketIO
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socket.io client for unity3d.
we are using this plugin for multiplayer game and from last 3 days we found socket connection issue in Reliance JIO carrier in India i am doing socket connection but...
Hello sir, I am an jr.Android Developer and created a socket.io client side with java. So I think you know there is v1 or v2 in client side for java....
When I tried create a new socket by doing same as how API done,It cames: Here is my code ,just same as api:https://github.com/NetEase/UnitySocketIO ``` void Start () { string url...
Unless i'm interpreting the example wrong, I have: "void Start () { MyClient = new Client("http://95.232.201.42:35352"); //Custom Port MyClient.Message += SocketMessage; MyClient.Opened += SocketOpened; MyClient.SocketConnectionClosed += SocketConnectionClosed; MyClient.Error += SocketError;...
This library does work with Socket.io greater than v0.9. The current version is now up to v1.1. Please consider releasing an update.
In client.cs, "using System.Collections.Concurrent;" is available in c# 4.0, not compatible with unity.
I narrowed down the problem to the thread using dequeuOutboundMessages. It eats more than 100% of a cpu core. Just this thread alone connected to a Node.js server which sends...
现在socket.io出到1.4.5了
i see you mention net 4.0 in your introduction.Since Unity3d use net2.0 build android, so i wonder it works for mobile platform? forgive me, my english is not very good.
Hi, I created a socket io server like this: var io = require('socket.io').listen(5000); io.sockets.on('connection', function (socket) { io.sockets.emit('evt', { foo: 'bar'}); }); and a pomelo client like this using UnityEngine;...