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socket.io client for unity3d.

Results 24 UnitySocketIO issues
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Hi Everyone, I am working on video stream of a camera of a device in unity, here everything is give for how to start client can any give me hint...

Here is my code ``` using UnityEngine; using SimpleJson; using SuperSocket; using WebSocket4Net; using SocketIOClient; public class test : MonoBehaviour{ // Use this for initialization Client client = new Client("http://localhost:3998");...

i have problem to use this. when i try to emit to server, sometimes it's not call callback func. ( only application. test in editor, server send message ordinarily(pc)) why...

I am struggling to get this working, I only received "handshake authorized" in my server, and socket opened event does not fire. Server: ``` javascript io.sockets.on('connection', function(socket) { console.log("-- Socket...

``` private void SocketOpened(object sender, MessageEventArgs e) ``` should be ``` private void SocketOpened(object sender, EventArgs e) ```

when i tried to connect to secure https server "error initializing handshake" connection is given. The server administrator gave the following as javascript method to connect ``` javascript socket =...

This change alleviates the processing-intensive outgoing message thread issue that has been noted.

Hi, You cann't build a Unity3d Web Player Release, the reason for this is the Security Sand Box of the Web Player (see http://docs.unity3d.com/Manual/SecuritySandbox.html). The following error message appears when...