MultiPain

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It does not really solves the problem, but you can rebind mouse buttons: ```cpp NodeEditor::Config cfg; cfg.DragButtonIndex = 0; cfg.SelectButtonIndex = 1; cfg.NavigateButtonIndex = 2; cfg.ContextMenuButtonIndex = 1; NodeEditor::EditorContext* ctx...

@thedmd ~this issue persist only in [develop](/thedmd/imgui-node-editor/tree/develop) branch, no problems in master.~ (see comment below) > Can you by any chance provide a code sample I can play with to...

Actually, there is something wrong with d&d in master... ![nodes](https://user-images.githubusercontent.com/32590972/186349148-712b8e9a-7bb8-4436-8a5d-4bae5222d0e6.gif)

@thedmd works fine for me 👍

@gnif ok, here it is: ```cpp void Draw() { static bool firstFrame = true; static ImGuiTableFlags flags = ImGuiTableFlags_PadOuterX | ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_Borders; static float nodeWidth = 128.0f; int uniqueId...

I think it is so much easier to create a layot with tables rather than with [stack layout](https://github.com/ocornut/imgui/pull/846). P.S. accedetically closed, sorry

> Tables are much younger that stack layouts and node editor. I need to investigate how to address this issue. After playing around with stack layout, I finally managed to...