ModuleCode
ModuleCode
### Tested versions v4.2.2.stable.official [15073afe3] The problem always existsI still have this problem when testing version v4.3.dev5.official [89f70e98d] ### System information Win11 AMD Ryzen 7 5800H with Radeon Graphics GTX1650...
### Describe the project you are working on A Demo ### Describe the problem or limitation you are having in your project I think the current UI of Godot is...
### Describe the project you are working on I am using Godot to develop a software and want to achieve a web-like effect, but I found that the Godot editor...
 系统找不到指定文件(The system cannot find the file specified)  There is nothing under EIRTeam.FFmpeg\thirdparty\ffmpeg\bin
 I encountered an issue exporting the project to the web
Will 3D be supported in the future?I hope to support 3D and make a Cinemachine plug-in similar to unity
TARGET_HOST: android-arm64 TARGET_ARCH: arm64-v8a EXTRA_PARAMS: --disable-arm-v7a --disable-arm-v7a-neon --disable-x86 --disable-x86-64 Found Android SDK at /home/modulecode/AndroidSDK Found Android NDK at /home/modulecode/AndroidSDK/ndk/23.2.8568313 cd ffmpeg-kit && ./android.sh --disable-arm-v7a --disable-arm-v7a-neon --disable-x86 --disable-x86-64 --enable-android-media-codec --enable-android-zlib --no-archive...

You may need to use the following Makefile variables when linking. Use them in _LDADD when linking a program, or in _a_LDFLAGS or _la_LDFLAGS when linking a library. $(LTLIBINTL) when...
When building the project using the following command: `scons platform=android target=template_debug arch=arm64v8 -j 16` The build fails with the following error: scons: *** [godot-cpp\bin\libgodot-cpp.android.template_debug.arm64.a] The filename or extension is too...