MikeGitb

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> Honestly the #include "" version can be much more confusing. yes, it's convenient but what happens when the files get moved? More things tend to break. Further it leaves...

I guess the best course of action depends on the concrete case. Two possiblilities that come to mind are - Use std::move, if the ype(s) are cheap to move -...

I like the Idea to stick with the stl behavior for now, but would love to see more data about the need for stronger rules. Has anyone had anekdotal or...

> which implies that types with const members (i.e. immutable) are neither concrete nor regular. I think you are creating false dilemmas here. As I said in the other thread:...

A word is commonly two bytes, but the important part of the statement you quoted is that you can't give an exact number, because the cost it depends on the...

I think thats about a struct that has a reference as a member. EDIT: But I agree, that - even if I'm right - some clarification would be useful.

I think, much more important than the size is whether the type is trivially copyable or not. For trivially copyable types, I find the rule of thumb in the rules...

> The desgin fix for code reusing is in moving of common part into separate base class (VecBase ?) with protected destructor and inherit it by Vec : public VecBase...

Correct me if I'm wrong, but I thought using bit_cast as a 1:1 replacement for reinterpret cast ist almost always wrong. Afaik the idea is not use `bit_cast` to cast...