MaynardMiner

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`vulkaninfo` is a command that can be ran from console, and will give you details on vulkan compatibility. Could run as a process, and capture output. Vulkan is separate of...

https://docs.nvidia.com/gameworks/content/gameworkslibrary/coresdk/nvapi/struct__NV__LOGICAL__GPU__DATA__V1.html Vulkan deviceNodeMask in VkPhysicalDeviceIDProperties http://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkPhysicalDeviceProperties.html VkPhysicalDeviceProperties would give physical device properties, but I'm unsure if that means its supported.

I wrote out a powershell translation. Thought I would share as this issue was inspiration. Use this nuget package (.dll): https://www.nuget.org/packages/MegaApiClient/ extract .dll with 7z ```powershell Add-Type -Path "MegaApiClient.dll" function...

Oh- Gpu 0 in the example is a gtx card. #1 on the bus is an rtx. However, if I am reading your script right, it looks like you came...

![image](https://user-images.githubusercontent.com/38481606/60812792-4f3f6d80-a160-11e9-898c-f5d26cb8f07e.png) It's more just finding a command line tool that works in Windows, that supports RTX cards. I have went through many. It seems no one has been able to...

I am a programmer myself, I wrote a C++ command line script that works for AMD, that controls fans. I just am not hugely familiar with rust, but if there...

No problem. I found the C# NVAPIwrapper github, and build a simple program to control fans. It seems like it worked fine for GTX, but the dual fans in RTX...

``` internal const int MaxNumberOfCoolersPerGPU = 3; ``` Nvapiwrapper has it set. What I get when running their method on RTX cards is ``NVAPI_NOT_SUPPORTED``, and it looks like it is...

``` Address=00A54220 ClientFanCoolers_SetControl( struct NvPhysicalGpuHandle__ *, unsigned long *,unsigned long *, int *, unsigned long *, int *) ``` This is what I see I when I set fan with...

``` C:\Users\Mayna\Desktop\nvfancontrol> nvfancontrol.exe -g 0 -l 40,50 -d WARN - No config file found; using default curve DEBUG - Default configuration loaded DEBUG - [[gpus]] id = 0 enabled =...