Richard Brežák
Richard Brežák
@mar-v-in could someone get issue mod perms? So that we can clean this up?
Ill try to find it
I think I found what I need. `crate::storage::Components::iter_mut` will give me a `Iter`, `ComponentResourceSet` is essentially a more descriptive raw pointer and that I should be able to use for...
Issue is that, rarely the whole world will get saved (or synced across the network). Couldn't the same thing you did be done for individual entities?
Actually, if I move the entities I want synced/saved/_ to another world, not only your fork does what I want, I also get off the main thread loading and unloading.
After looking at the json output your fork provides, I'm sure I'll use your fork (hopefully it gets upstreamed) for world saving/loading and networking. Unfortunately for prefabs the output is...
It seems I'll be using a lot of stuff from you. I thank you for that. I'm rewriting my laughable attempt at a game engine, last version used specs, this...
I looked through the code and I think I know what's happening, you're basically storing pointers to the components and tags in legion, not the data it self. Only thing...
I see that there is a special `ComponentTypeId` just for ffi, why? EDIT: what does that other field represent? EDIT2: I do not know how to get a TypeId, I...
Can I use https://github.com/jrobsonchase/easy_ffi? Or is there something better?