MCMrARM

Results 276 comments of MCMrARM

Buttons that MCPE supports https://github.com/MCMrARM/mcpelauncher-linux/blob/8e0d035f062df06c13a1cfd925a631982b5271cf/src/gamepad.h#L10-L21 feedButton(int gamepadIndex, int buttonId, int state, bool unknown) - state afaik can be only 1 (pressed) or 0 (released) feedStick(int gamepadIndex, int stickId, int flags,...

I tried to add splitscreen support but unfortunately only one splited screen renders and the other one is blue. I don't know why is this the case, but looks like...

Hmm, there is a deadzone of 0.1, I guess I should make it a larger value.

You could try compiling the project as ARM by changing the line below: https://github.com/MCMrARM/mcpelauncher-linux/blob/master/CMakeLists.txt#L27 to: target_compile_definitions(mcpelauncher PRIVATE HAVE_ARM_TLS_REGISTER ANDROID_ARM_LINKER _GNU_SOURCE LINKER_TEXT_BASE=0xB0000100 LINKER_AREA_SIZE=0x01000000 LINKER_DEBUG=1) No guarantees though :P

To be honest, I'm not sure myself :P Some time ago, when you'd type `./mcpelauncher mcworld` it'd automatically load the last world. But looking at the current disassembly, the parameters...

I recall having this issue. Is this EGLUT or GLFW?

You could use XDG_DATA_HOME env variable to change the storage dir for now, but I'll add this soon as well.

Can't reproduce here, can you post the full output of setup_cef.sh?

Did you manually create the .deb or have created proper makefiles?

To me this looks like a out-of-memory perhaps? I'd love to get this resolved as soon as possible though, so I'll get around to setting vagrant up today/tomorrow.