LoopLoop
LoopLoop
Unity sample performs much worse with running mode: - set to sync - 14 fps with green screen (no texture), 10 fps with RenderTexture or Texture2D - when set to...
Unity sample measure: ``` public void Update() { count -= 1; totalTime += Time.deltaTime; if (count
Hi @ROBYER1 640x360 " lower camera texture value " - you mean in options of this sample? Or somewhere in code? In options I have already tried lowest resolutions, but...
Thanks for advice @homuler Could you please explain to me this one below - should I add SetupOutputPacket method to SelfieSegmentationGraph? _The fastest way to get it working on Android...
Thanks, it works now with 26 fps. However, now background recognition is worse - mostly user is shown only to the neck - below it is cropped. So, the last...
Hi @homuler > And how in the Video sample change background to other Render Texture? Sorry for not being clear enough. I would like to know if there is a...
Hi @homuler , Editor log and Android logcat from Selfie example are attached. Hope it helps you in helping me :) [MediaPipePlugin_AndroidLogcat.txt](https://github.com/homuler/MediaPipeUnityPlugin/files/9232845/MediaPipePlugin_AndroidLogcat.txt) [MediaPipePlugin_Editor.log](https://github.com/homuler/MediaPipeUnityPlugin/files/9232816/MediaPipePlugin_Editor.log)
Hi @homuler. Any chance to solve this performance issue? :)
Hi @homuler Is there a simple way to make a transparent background in Video Sample, with your modification (https://github.com/homuler/MediaPipeUnityPlugin/issues/670#issuecomment-1195299615)? Currently, it is blue, but I would like to have only...
Hi @SJWang0216 Have you found a solution?