UnityAsyncImageLoader
UnityAsyncImageLoader copied to clipboard
Asynchronous Image Loader for Unity
For some reason after using this image loader into a texture when applied to a sprite has a little transparency across the entire image. I'm not sure if its the...
webgl
i am running webgl, and found this error DllNotFoundException: FreeImage assembly: type: member:(null) does it work on webgl?
Here is the same thing with all the tests but using pure Unity methods - https://github.com/studentutu/AsyncLoadTexture We have used it extensively - it works on all platforms, regardless of content.
Could you add performance tests? See here : https://github.com/studentutu/AsyncLoadTexture It is based on Unity WebRequest - texture loading via request, where you can pass local file instead of the URL....
@Looooong I get the following error when calling CreateFromImageAsync from a thread: > UnityException: SupportsTextureFormatNative can only be called from the main thread. > Constructors and field initializers will be...
When trying to load an image using AsyncImageLoader.LoadImageAsync with default LoaderSettings, I get the following error: "InvalidOperationException: The writeable UNKNOWN_OBJECT_TYPE FilterMipmapJob.outputMipmap is the same UNKNOWN_OBJECT_TYPE as FilterMipmapJob.inputMipmap, two containers may...
MacOS
Missing libraries for MacOS. Using the precompiled ones from homebrew doesn't seem to work. Any guidance on where to obtain them and how to modify the scripts to get it...
In your library, you implemented a solution to load image asynchronously from byte array. Could you suggest a way for asynchronous encoding a texture to PNG or other formats?
It would be great if the interface didn't take plain byte arrays. The reason being that you can't really allocate those easily from a block based system. Memory on the...
I get this error running your example script code. I'm testing with 8192 png and jpg textures. The error happens in TransferBGR24ImageToRGB24TextureJob -> Execute Unity 2022.2.14