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Transparency issue vs using unitys native importer

Open timwillhack opened this issue 3 years ago • 0 comments

For some reason after using this image loader into a texture when applied to a sprite has a little transparency across the entire image. I'm not sure if its the texture itself or the way unity utilizes it differently than using the built in editor texture importer. I don't know how to configure it in a way that stops this from happening.

timwillhack avatar Aug 14 '22 23:08 timwillhack