Mark Guerra

Results 10 issues of Mark Guerra

When the **'o'** key is pressed, open an object editor window. In this window, you can select a section of a spritesheet. This is so that the object can be...

new feature

There is currently no way to distinguish between different tile types (solid, not solid, ladder, etc). This is important so that we no longer need to use collision rectangles hand-drawn...

new feature

The coordinates of the cursor should appear on the status bar at the bottom of the screen when in map editor mode.

new feature

When a tile is selected and the cursor is moving over the map, the selected tile should appear semi-transparent wherever it will be placed. This way, the user doesn't have...

new feature

The fake cursor is a little bit laggy and makes drawing tiles very unpleasant. Stop drawing it when not in Object mode (so that the normal cursor goes back).

bug

Somehow pass the Player into Lime2D. Give the user the ability to move the player by dragging it. When Lime2D is closed, the player will be located in the new...

new feature

In the right-click menu for a shape, give the option to duplicate it. When clicked, an identical object will be created in the same position as the original shape. All...

new feature

Place animated tiles in the map. An editor window would appear (separate from the tileset window) and you would be able to select an animation from your animation folder. When...

new feature

Right now, the tileset zoom factor is hard coded to 1.2f. Make this configurable.

new feature

Points lights are to be implemented in version 2.0 ![image](https://cloud.githubusercontent.com/assets/8430336/16990922/cc0aabc6-4e67-11e6-8fef-e53a1157b15c.png)

new feature