Mark Guerra
Mark Guerra
When the **'o'** key is pressed, open an object editor window. In this window, you can select a section of a spritesheet. This is so that the object can be...
There is currently no way to distinguish between different tile types (solid, not solid, ladder, etc). This is important so that we no longer need to use collision rectangles hand-drawn...
The coordinates of the cursor should appear on the status bar at the bottom of the screen when in map editor mode.
When a tile is selected and the cursor is moving over the map, the selected tile should appear semi-transparent wherever it will be placed. This way, the user doesn't have...
The fake cursor is a little bit laggy and makes drawing tiles very unpleasant. Stop drawing it when not in Object mode (so that the normal cursor goes back).
Somehow pass the Player into Lime2D. Give the user the ability to move the player by dragging it. When Lime2D is closed, the player will be located in the new...
In the right-click menu for a shape, give the option to duplicate it. When clicked, an identical object will be created in the same position as the original shape. All...
Place animated tiles in the map. An editor window would appear (separate from the tileset window) and you would be able to select an animation from your animation folder. When...
Right now, the tileset zoom factor is hard coded to 1.2f. Make this configurable.
Points lights are to be implemented in version 2.0 