LibretroAdmin
LibretroAdmin
We can move compilation to our M1 buildbot which would kill off iOS 9 backwards compatibility but it is what it is. We'll likely create a snapshotted version of the...
https://github.com/stella-emu/stella/commit/9f13401d0d18a15d6d14a05f0e0b3cb7faa56ebf#diff-0661725ce9e39127f4794096376761731f72e1917d580ae38cf279be47a80454R63 It is defaulting to C++2a right now for Linux in the libretro Makefile based on compiler version (some heuristic that you added I believe, see linkn above) and the...
While we can make a new Docker that has a newer GCC version, honestly this is bad because it will cripple backwards compatibility and cross-distro compatibility. The reason we choose...
> Update : I wanted to add that there are many useless folder containing system files that just confuse the casual user, namely : > > bearer iconengines imageformats platforms...
> * Wii U folder from assets/pkg (100 files) : why is it even here on Windows version ? Pushed this change through now for the non-WiiU platforms as well,...
> switch foler from assets/pkg : same (just 11 files) Removed this too for non-Switch platforms
> autoconfig (770+ files ! Why not just make a big autoconfig.ini with all devices ?) While your main point still stands, we did change things so that the folders/files...
Some more optimizations have taken place on the infrastructure level: * Android: - * Exclude all autoconfig directories not relevant to platform - * Remove overlays we don't need (3DS/Wii)...
And then if the user selects XMB, all assets would be missing and they'd complain about that. Would anyone miss it if XMB were removed from the 3Ds build? It...
The issue needs more thought and more work than you guys might realize. So just be appreciative of the current reductions for now and maybe some solutions will emerge in...