Roland
Roland
Occasionally I also had this and after some disabling and re-enabling of the plugin the problem disappeared. Don't know why that happens and unfortunately I have no clearer recipe against...
What happens if you now (after it once worked in the project) change that back to 'preload'? Does it continue to work or is it starting to fail again? I'm...
Ok, if the error occurs again, it really is a nuisance. I'll test that and eventually include it in a future release with adaptions for 4.3. Thank you very much...
Should be now fixed with release 1.6.8 / 2.0.0
But the preload option is removed, I've double-checked that. Really strange that what helped in the past no longer works. And I still cannot reproduce it. Is there anything corrupted...
Damn it! You're using the runtime right? And there I forgot to remove the preload.
Sorry about that! I'll fix it of course but think it's overkill to put out an extra release about it.
* Is there a way to make the runtime import Thread-safe? Unfortunately that's beyond my restricted Godot knowledge (others to the rescue...?) * Is there another preferred solution I'm not...
Are there any new findings here? How could we proceed with the issue?
As far as YATI is concerned, I doubt that it's possible to make the runtime thread-safe in the sense that anyone can use it without even wasting another thought on...