Justin Barker

Results 9 comments of Justin Barker

From my testing it seems like the effect is most significant when the light source is directly adjacent to the glass. ![image](https://user-images.githubusercontent.com/46458276/206836121-426a7c45-6539-47f5-8f32-2389356f5214.png) ![image](https://user-images.githubusercontent.com/46458276/206836127-3ba4a73f-cc10-4307-b5b4-a4d5151e9796.png)

Should be pretty easy I think On Thu, Oct 26, 2023, 03:42 Peregrine05 ***@***.***> wrote: > How easily is this extended to other material properties? > > — > Reply...

I think so, as long as there isn't another new light source I haven't heard about

Interesting point, I didn't really think about this side effect since I don't personally use DOF. I suppose that with a minor enough DOF effect branching could still be useful,...

A less obtrusive option might be to make the warning appear next to the setting in the GUI

Ok I've thought about this a bit more. How about an extra checkbox in the advanced section that's something like "Always enable branching" (default: false). Then, we do branching if...

I think this is a 0^0 related issue, I'll fix it this weekend

I pushed a fix on a [branch](https://github.com/JustinTimeCuber/chunky/tree/1718-fix), but I need to test it a bit more.

Might be a minor thing and difficult to notice in most situations, but couldn't this cause aliasing effects in the sky? This would probably be noticeable when using a high...