bevy_xpbd
bevy_xpbd copied to clipboard
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
What it says on the tin. Right now, you must use the iter() method.
I'll try and make a super minimal repro and add it to this issue later. If you have a sleeping body on top of a static collider, changing the static...
# Objective - Implements a collide and slide character controller based on the implementation I wrote for my personal project, Vidar. ## Solution - Adds a new example, Collide and...
# Objective Allow `MaxLinearSpeed` and `MaxAngularSpeed` components to be used to prevent the issue described on [this Discord message](https://discord.com/channels/691052431525675048/1124043933886976171/1337193103433535570) that can cause objects to “disappear”. (Actually get corrupted with `NaN`s)...
Currently, raycasts' and shapecasts' "HitData" includes data about the normals, which limits options for some more niche use cases. I would like to see the Parry ShapeId and/or Vertex data...
I'm playing around with this library (and bevy in general) and hit an issue. I'm attempting to create a character controller with a camera. I wanted the player collider to...
Hi, I have been running into some panics with `Collider::convex_decomposition_from_mesh_with_config`. There are some settings (like resolution) that just do not agree with certain models, and instead of returning None it...
Something in avian 0.2.1 is breaking the way my ColliderAABB is computed. My flow: - after Solver but before SpatialQuery, I update the Position/Rotation/Collider of an entity that is a...
I am prototyping a voxel game and walking on perfectly aligned cube colliders does not work properly The capsule collider has a bump and the cylinder collider can't even go...
- I create a RigidBody with Transform (but no Position/Rotation) in FixedUpdate - My SyncPlugin is only doing `position_to_transform` - In `PhysicsSet::StepSimulation`, I would expect Position to be added on...