JiRath

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After further investigation, it looks like I stumbled upon the issue of why poly mod was not replacing files correctly. It seems that FNF uses Asset Libraries. I essentially cheated...

There have been a few upgrades since working on the upgrade to 5.3. If you still run into these issues when all is merged, please let me know

Thanks for the PR! Apologies that I was not able to get this merged in earlier. I'm currently working to get the project working for 5.3 so I am afraid...

Thanks for submitting an issue. I have some upcoming features that I want to finish up first before updating the project to 5.02. For the time, are you able to...

This is most likely related to the plugin not being enabled in the .uproject I do suggest viewing this PR for help on how to do that: [PR](https://github.com/Ji-Rath/MassAITesting/pull/6)

Hi Saberuster, I'm glad to hear that! Though persisting Entity data (through the SaveGame system) is theoretically possible, I suspect it may not scale well with many entities. On that...

> I agree! I've learned so much about programming using MassAI from this project 🤯. It'd be cool to see to save the constructed buildings height and location data after...

> Hi, really love your work! > Do you have any idea on how to save and load the statetree status? Thanks! Unfortunately I do not have an idea how...

I personally havent tried a multiplayer game but there are other projects that have done it successfully. As far as I am aware, the current implementation is deprecated and may...