IskandarAlex2

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so I followed [a way](https://github.com/ValveSoftware/openvr/issues/316) but I seem to get the `BadImageFormatException` error from the `openvr_api.dll`

Alright now it works yet SteamVR still rejecting it because it has no HMD, by my question, I need to emulate the HMD and yes you can tell I am...

alright so after doing some readings on the `openvr_api.cs` file, I found out that this is for games receiving the HMD inputs, **NOT** emulating the VR and feeding it into...

Latest - UE5.4.4 ![image](https://github.com/user-attachments/assets/c52ee414-7200-47d5-99d8-35c940e12ac3) ![image](https://github.com/user-attachments/assets/576cb22c-070c-4589-a192-4137a5185bb9) and yes, the loop segment works **as usual** with regular sound waves, only imported sound waves face this randomly silenced issue.

I made a test between regular wave asset and RAI import (of the same source file) same node other than I changed the loop segment begin and duration time for...

I don't use the stop trigger for this. At all, it is there for the main purpose but it is not used during the experiment I made. I also did...

This thing's main purpose includes calling that "stop" trigger input. But right now, the issue isn't that, it's the Metasound wave player went silent when it is supposed to loop...

I use a workaround by tracking the playback time manually and replaying it with the beginning loop as the start time. I would not consider this as resolved because the...