Invertex
Invertex
You're probably aware by now, but Unity has an API now for getting the actual ComputeBuffer reference and doing a complete GPU side reassignment of it if needed or just...
> @Invertex > > > No need to copy data to/from CPU side. > > Can you elaborate more about the data that are copied from the CPU side? What...
I agree that this should be a feature. I'm a fairly casual learner as well (there's only so much time in the day when you have a lot of passions),...
No problem, removed the changes to the arrows.
I would highly recommend you guys try out Final IK for Unity, it does an amazing job for solving full body human IK, and has bend goals for elbows and...
That's what I said in my comment. Doesn't take away from the point I made though.
Perhaps a good solution would be to implement a string "reference name" field to the sound event, if set, the sound is stored in a Dictionary using that as the...
It might be good to add a checkbox in the options to disable this behavior, but it should probably be on by default in my opinion.
> I really like the idea of adding this to this add-on. I'm not remotely an expert in this code base, but I'd love to see this merged, so I've...
Unfortunately it seems like they completely abandoned this project. I tried emailing them as well and no response.