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An ImGui wrapper for .NET.

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I posted the following issue on the dear imgui repo: https://github.com/ocornut/imgui/issues/5020 As ocornut points out... > The structure looks correct in cimgui.h: https://github.com/cimgui/cimgui/blob/master/cimgui.h#L1117 > > ``` > struct ImFontGlyph >...

I added a link to an opentk sample renderer.

Sample CPP uses ```cpp else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory) { if (data->EventKey == ImGuiKey_UpArrow) { data->DeleteChars(0, data->BufTextLen); data->InsertChars(0, "Pressed Up!"); data->SelectAll(); } else if (data->EventKey == ImGuiKey_DownArrow) { data->DeleteChars(0, data->BufTextLen);...

It would be great if ImGui.net would integrate Implot as well. Similar to cimgui there is already a c-api wrapper for implot: https://github.com/cimgui/cimplot

Trying Veldrid/ImGui example: ``` class Program { static void Main(string[] args) { VeldridStartup.CreateWindowAndGraphicsDevice( new WindowCreateInfo(50, 50, 1280, 720, WindowState.Normal, "ImGui.NET Sample Program"), new GraphicsDeviceOptions(true, null, true, ResourceBindingModel.Improved, true, true), out...

This commit https://github.com/mellinoe/ImGui.NET/commit/ae3ecd014e416a864cc49ec361ad8f903e22656d adding Apple Silicon support changes the publish TFMs from `netstandard2.0` to `net6.0`. This blocks consumers on any TFM earlier than net6.0 from updates to ImGui. Please consider...

What i mean is, whenever i try to type text inside the Multiline text input, it just doesn't want to work (meanwhile erasing does work) here's the code im using:...

ImGui.NET.SampleProgram, i add some code: ImGuiIOPtr ioptr = ImGui.GetIO(); ioptr.Fonts.AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, null, ioptr.Fonts.GetGlyphRangesChineseFull()); string text = "中文abc"; //chinese text ImGui.Text(text); it does not work, why? it display --> ??abc ***************************************...

I just can't seem to get it working without having it crash because of memory problems. Does anyone have an actual working example of doing drag drop via c#?

In project “ImGui.NET.SampleProgram.XNA” at master branch. SampleGame.cs protected override void Initialize() { _imGuiRenderer = new ImGuiRenderer(this); _imGuiRenderer.RebuildFontAtlas(); base.Initialize(); ImGuiIOPtr io = ImGui.GetIO(); //io.Fonts.AddFontDefault(); io.Fonts.AddFontFromFileTTF(@"C:\Windows\Fonts\simhei.ttf", 20.0f, null, io.Fonts.GetGlyphRangesChineseSimplifiedCommon()); _imGuiRenderer.RebuildFontAtlas(); } I...