Hexorg

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Proposed structure: ``` - /tables/[Program Name] - /tables/[Program Name]/[Version] - /tables/[Program Name]/[Version]/.hashes - /tables/[Program Name]/[Version]/*.ct ``` Where .hashes is going to have a map of binary hash to the *.ct...

Going to add a utf encoded dot file to account for all possible names: ``` - /tables/[Program Name] - /tables/[Program Name]/.fullname - /tables/[Program Name]/[Version] - /tables/[Program Name]/[Version]/.hashes - /tables/[Program Name]/[Version]/*.ct...

Sifting through more of the tables, it looks like it'll be next to impossible to extract version number just from the table. And we don't have enough resources to actually...

If we're exporting methods based on pointer, can we just check `Option` arguments and generate n^2 methods with slightly different names where n is `Option` count?

Ok, so I follow @bluenote10 points, but @Bromeon wanted to maintain backward-compatibility with previous release for now. So I'm calling it translated_global() for now. And in 0.11 I propose to...

I'm taking a stab at this (Hi all). The Godot implementation seems to be inconsistent - some of the in-place methods call copy methods and then assign the result to...

Ah thank you for fixing this. So On deeper digging I found that this error is caused because despawning a child does not automatically remove the child from its Parent,...

Your logic is correct, Though I'd like to have the whole structure doc saying that it maintains transform from local to global space. Keep function doc changes and add structure...

This technically addresses [Issue#10715](https://github.com/bevyengine/bevy/issues/10715) though not directly.

@andriyDev I was trying to be a bit memory conscious since most asset labels are likely to be &'static str, but there's a chance someone will need it to be...