Arnon Marcus
Arnon Marcus
Hey, thanks for the contribution :) Generally, I would want to avoid any additional specific dependencies, or operating system version requirements, as the whole point of the 'Slim' in the...
Thank you @jstone-lucasfilm for your consideration. I would not be looking to fix those, as I've only looked at 2 of the backends and am not actually using any of...
> Good catch, @HardCoreCodin, and here is the line of code that ought to be modified to address this in MaterialX shader generation: > > https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/source/MaterialXGenShader/Nodes/ConvertNode.cpp#L31 Thanks @jstone-lucasfilm , will...
Thanks for considering this issue, though - I've had a quick look at the new documentation changes, and they still don't really align with what the code was doing. I...
There would still be ambiguity when `edge1 < x < edge0` or when `edge1 = x < edge0`. So the distinction of `
Swapping would not only make it more expensive, it would also make it inconsistent - the "non sensical" case(s) occur naturally and implicitly when using image texture maps (even very...