Gurvan Priem
Gurvan Priem
Yes, it is the other option. I went for the minimal change in the code, but changing the `bezier` function to properly compute the interpolation the way it's explained in...
It does test the spline interpolation for translation and scaling (rotation works differently) for arbitrary values and tangents. A case that combine translation and scale could be made, but it...
There are so many different types of cubic splines, I would say it's probably better to keep their names explicit when possible. I would be happy to follow up with...
Thanks to the Godot team for making the whole process feel great!