GrenderG

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Uh, indeed. I'm more confused now.

To add on this issue, at this moment the damage is received by the caster instead of the desired targets.

Yeah this is a known issue, I'm not entirely sure if it's a client issue or a server one since it's the client who's actually sending movement packets with wrong...

Just leaving a note here: according to 0.5.5 patch notes: `Critical hits with ranged weapons now do 100% extra damage.`. Not sure what the extra damage for ranged weapon was...

Critical strikes for melee attacks have been added here: https://github.com/The-Alpha-Project/alpha-core/commit/9fa1a0250bd201fd71bccdddddb51ad2a68acdaf

https://github.com/The-Alpha-Project/alpha-core/pull/499#pullrequestreview-1077270847

There are also GameObject pools so maybe the respawn logic should be merged for both types?

With https://github.com/The-Alpha-Project/alpha-core/pull/632 this PR probably needs to be remade from scratch @a-ivanov.

> Is this issue is what cause all those Vultros in westfall ? there is a lot of them but not all at the same spot. ![Vultros](https://user-images.githubusercontent.com/110544187/184377925-51a222fb-e92c-45eb-ae07-3994e091a961.png) Yes! Exactly.

I can confirm mana regeneration doesn't seem to be accurate at this moment at least compared to Vanilla. For reference I'm leaving this here: https://vanilla-wow-archive.fandom.com/wiki/Mana_Regeneration Things to note: Five seconds...