GitHubProUser67

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This Pull Request has a positive impact on PlayStation Home it seems : ![image](https://github.com/RPCS3/rpcs3/assets/127040195/30d57087-4bbd-494e-ac6f-3e13581ec36c) Now the MLAA anti-aliasing works with UI elements while before, it was a complete black-screen.

So, the system is this. I pass in the server ip, port 10076, and the command which is a CRUD command. BUT, I managed to fix the bug, if fact,...

After more testing, it can happen sometimes that it does print 206: ![image](https://github.com/dotnet/WatsonWebserver/assets/127040195/24788d0a-f446-476f-9513-f674025a745d) My theory is that this logger only keep tracks of finished requests, effectively sending an internal server...

Here is the code : https://github.com/GitHubProUser67/MultiServer2/blob/main/HTTPSecureServerLite/LocalFileStreamHelper.cs So what happens is that, the handling of the range is done outside of the API itself, rather I use the API as a...

Ok. However, there seem to be something else at play, eaEmu has a cert generator that works with Burnout Paradise PC, which is one of these games that won't work...

So, I found out a couple of things, firstly there exist some vulnerable Aries clients, but the ProtoSSL is so old it only takes MD5 signature. I fixed your code...

Yes of course, I did the next best thing, and took 2 GSdumps at the same place, one with software, the other with hardware : [TDU Gsdumps.zip](https://github.com/user-attachments/files/16573222/TDU.Gsdumps.zip)