Fusion86
Fusion86
This is probably because of https://github.com/AvaloniaUI/Avalonia/issues/1925 I can confirm that forcing a Direct2D backend (`AppBuilder.UseDirect2D1();`) solved the problem for my projects (but this obviously only works on Windows).
I started working on a .NET Standard port [here](https://github.com/Fusion86/Alturos.Yolo/tree/netcore). It looks like you can't import DLL's from subfolders in .NET Standard. My port seems to work fine on the CPU...
Is there a specific reason why you also want it to specify net461? Since [netstandard2.0 is already compatible with net461](https://docs.microsoft.com/en-us/dotnet/standard/net-standard#net-implementation-support).
No, I never got that far (since my most powerful PC is on windows I didn't really care). But if I remember correctly the the only thing (in theory) that...
Furthermore, the address which is written to enable the in-game freecam (not gamepad freelook) is also referenced in nier.cpp. ```cpp float* pRoll = reinterpret_cast (0x141415B90);//1415EB990; ``` This variable however is...
> Why does that fix it? I believe that runs the container with root permissions on the mounted directories. What seemed to fix the issue for me is to manually...
Do you also want to convert them back? E.g. csv -> gmd?
The [GMDTool](https://github.com/Fusion86/Cirilla/tree/master/src/GMDTool) does something like this. You could even edit the Program.cs to count the newlines. E.g. something like this. I didn't really test this code.  Or you could...
Looks good to me. I am currently working on a newer version, but I'll also update the current/older version on NexusMods with this change.
Is this still a problem in the latest version (0.0.2)? If so, please tell me on which screen resolution and framerate this is, and if possible, with which game this...