Matthias
Matthias
I'm glad this helps. For rotations: The Tiled editor allows for 90° right- and left-rotations. And I omitted this information above. (for Tiled reference image) (7): Horizontal flip + 90°...
Hi there! I saw the massive improvements on the Tiled map loader unit. Excellent work! Best regards Matthias EDIT: Sorry for mis-using this issue thread for this comment, btw.
I think so, changes have been applied just a few month ago.
> @Free-Pascal-meets-SDL-Website Can you sync this PR with the latest `master` branch and also check if SDL 2.28 or SDL 2.30 added anything? I sync'd it. No new functions got...
> Looks ok, though my comment regarding the dynamic API stuff for Windows still stands. I can take care of that in a follow-up PR, if you'd like. Sure, would...
> the only sensible solution is to create a separate headers repo — SDL3-for-Pascal. I fully agree. > It would be good to finally start making official releases and publish...
> I've created a team for maintainer, created a new repo and given the team maintainer access to the new repo... let me know if it needs any tweaking :)...
Hi @sechshelme, we had a longer discussion about handling of SDL_bool in this issue: [https://github.com/PascalGameDevelopment/SDL2-for-Pascal/issues/30](https://github.com/PascalGameDevelopment/SDL2-for-Pascal/issues/30) Since the boolean data type is not the same as the integer data type (although...
@sechshelme I see your point, but please consider these two functions which will just return the arguments bool value: **(1) function BoolArgument(ABool: TSDL_Bool); TSDL_Bool; (2) function IntArgument(ABoolFlag: cint): TSDL_Bool;** **Case...
**A)** - In certain cases **A)** may be suitable, if compatibility is not affected. A hinting *FIXME*-comment should note about the used functions. **B)** - I think this is the...