Enox Software

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The trial version will only work in the Game window of UnityEditor.

Same issue? https://github.com/EnoxSoftware/HoloLensWithOpenCVForUnityExample/issues/32

Hello, To get a color image from the camera, change the OutputColorFormat property of the HololensCameraStreamToMatHelper component to a value other than GRAY. ![Hololens_GRAYtoRGBA](https://user-images.githubusercontent.com/7920392/124383863-a3f33000-dd09-11eb-9322-a9772fb6e7e3.jpg) Then you need to change the...

I've modified the script you sent me. I also changed the gray shader in the example scene to the color shader. It's working fine in my environment. Try it out....

> The video preview of [CameraCapture](https://github.com/carmines/UnityPluginCollection/tree/master/CameraCapture) works on the HoloLens2. Could not test it with [HoloLensWithOpenCVForUnityExample ](https://github.com/EnoxSoftware/HoloLensWithOpenCVForUnityExample) and [OpenCVForUnity](https://github.com/EnoxSoftware/OpenCVForUnity) yet. Thank you for the useful information. Unfortunately, the current functionality...

Hi There Thank you for the helpful information. I found a very interesting repository. https://github.com/qian256/HoloLensARToolKit This repository seems to include how to get the video preview and camera matrices of...

The best scenario for me is for the HololensCameraStream developers to incorporate code that supports Hololens2. From looking at the latest HololensARToolKit code, it looks like there are tips to...

This is a great post! https://github.com/VulcanTechnologies/HoloLensCameraStream/issues/63#issuecomment-718216694

This repository shows that the CameraStream plugin works successfully on hololens2. https://github.com/abist-co-ltd/hololens-opencv-laserpointer Basically it seems that you just need to change the build architecture to ARM64. Anyway, I don't have...

@cookieofcode Thank you for the helpful information. In the test I did on Hololens1, It was found that the combining `static readonly MediaStreamType STREAM_TYPE = MediaStreamType.VideoPreview` and `mediaCapture.AddVideoEffectAsync ()` slows...