Enox Software

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Unfortunately, I do not have an example of OpenCVForUnity combined with yolov5. https://github.com/opencv/opencv/issues/20988

Could you try the following steps? To play streaming file, ffmpeg.dll is required. 1)Download "OpenCV for Windows Version 4.5.5"(https://sourceforge.net/projects/opencvlibrary/). 2)Copy "opencv_videoio_ffmpeg455_64.dll" to "Assets/OpenCVForUntiy/Plugins/Windows/x86_64" folder. 3)Edit User Variables. https://stackoverflow.com/questions...reply-when-cv2-videocapture-rtsp-onvif-camera I succeeded...

Could you tell me the environment you tested? OpenCV for Unity version : ARFoundation version : Unity version : Xcode version : UnityEditor Platform :

Maybe this is the answer. >Note If your calibration board is inaccurate, unmeasured, roughly planar targets (Checkerboard patterns on paper using off-the-shelf printers are the most convenient calibration targets and...

Thank you very much for reporting. Is the camera permission enabled in the permission settings of OpenCVForUnityExample App? ![permission](https://user-images.githubusercontent.com/7920392/65311008-7556a480-dbca-11e9-87ab-b0e941a377d1.png)

YoloObjectDetectionExample in OpenCVForUnity v2.4.0 supports Yolov4-tiny.

"coco.names" seems to have failed to load. Have you downloaded "coco.names" already? > Download > [https://raw.githubusercontent.com/pjreddie/darknet/master/data/coco.names](https://raw.githubusercontent.com/pjreddie/darknet/master/data/coco.names). > Copy coco.names to “Assets/StreamingAssets/dnn/” folder.

Thank you for your inquiry. For now, OpenPoseExample takes more than 2000 ms to estimate human pose. Perhaps real-time processing is difficult. Regards, EnoxSoftware

There is no difference in FPS between the full version and the trial version. I haven't tried it yet, but you may get better results using MediaPipe. https://github.com/homuler/MediaPipeUnityPlugin

This error indicates that the files needed to run the example scene cannot be loaded. In most cases, this is because the files are not located directly under the path...