Eddie Stubbington
Eddie Stubbington
This has been impacting me for ages as well. Not sure why it suddenly broke - thought I'd done something @chrisdwheatley are you aware of this?
@netwolfuk Any update on this?
@netwolfuk Thanks, sounds good :) Do you know how long that might be?
@netwolfuk Yeah I'm up for testing a pre-release version :)
@bombomby any chance you have a fix in progress/a solution for this issue?
@alexkvak is there any update on this - It's happening on 2022.04.3 (build 108706) and caused the TeamCity server to slow down *a lot* as I spammed save as it...
Hey @andys-sidefx any chance of this PR being merged? A few have been hit by this and we hit it every time we merge.
@JElbourne This has hardcoded local paths which is a no go and shouldn't be needed either? https://github.com/sideeffects/HoudiniEngineForUnreal/blob/2e0c995fb7e33b3fb326e723fab9d27e98cfc85c/Source/HoudiniEngine/HoudiniEngine.Build.cs#L52
@segross BTW, I ran into one issue when using the latest version of ImGui (ImGuiDrawData.cpp Line 62, Src.Clear(); is now Src._ResetForNewFrame();)
We have been seeing this as well, although, I'm surprised the test isn't failing with everything else that isn't uninitialized!