godot-yet-another-behavior-tree
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A Behavior Tree implementation for Godot Engine
It would be nice to have a UI view that allows to edit / see behavior trees. Since a tree can be quite big, maybe a whole new main screen...
I noticed that whenever a BTTickResult is expected, int is used instead as in Godot 3, but it makes it harder to understand code intention and ensure type safety. So...
Camera is too zoomed in and stretching the window doesn't help, so I miss part of the scene in examples main scenes. In blackboard_sharing I only see 2 characters. In...
**Scenario** - Create a behavior tree in a scene, from editor - On a node, try to change its type using the Godot Editor menu entry It fails, saying ```...
Even if there is few code in this add-on, things can be quickly complicated when composing multiple behavior tree nodes. It is necessary to add unit tests to improve stability...