Hannah Crawford
Hannah Crawford
Quick demo screenshot. 
@nothke no, that is a URP feature. You can check out the updated read me with HDRP setup [here](https://github.com/realgamessoftware/dear-imgui-unity/pull/11/commits/f23b704c2b75ab0e8068ddad719ccdd5aa8878e8?short_path=04c6e90#diff-04c6e90faac2675aa89e2176d2eec7d8). Just right click in your scene, add a custom render pass...
Yeah those are caused by Unity by the looks of it. I never touched the profiler and I wasnt getting any warnings on 2019.3
I have created a pull request (https://github.com/realgamessoftware/dear-imgui-unity/pull/11) for preliminary support. It is not finished and has some alpha blending issues but if you need something ASAP this is functional.
> Note that rendering 2D and 3D at different scale factors is supported out of the box in 4.0.beta (**Scaling 3D** project settings), but [nearest-neighbor filtering isn't implemented yet for...
Reproduced on macOS 13, M1 Max.
When running in gl_compatibility mode the viewport does render but incorrectly. The color of the cube is not deterministic but I get cyan most often. I have had it render...
> Error messages could be fixed by #64388. > > The rest of the problem can be solved by adding the environment and sun. > 0.mp4 Ahhh derp! I assumed...
The current version I ported to C# for Godot 4.x is a direct port of the libmap parser. It has unfortunately been a bit of a headache and I'd love...
Oh this would bre a really neat first step and opens the doors to a lot of awesome features! Excited to check out the PR!