Dread Knight
Dread Knight
Should integrate the game with Discord, allowing you to easily match and play with others from project's Discord server. This relies on having online multiplayer feature first. Here's a sample...
Skipping turn of an unit (using S hotkey) that still has movement points left and hovering over hexagons within movement range will cause the cardboard of next unit in queue...
The health rectangles and indicators under avatars could turn to various colors while the unit is suffering from an important effect, like materialization sickness (mustard). To make things more modular,...
Turn and time pool should not be consumed while the active creature performs an action or moves. This will allow for better interoperability between various versions or video modes of...
We need a new landscape to better represent the Wrath realm in the appropriate lore section webpage. It should be a cave made out of flesh and bones, along the...
Some of the ranged attacks could have the possibility to work even more axis then the current ranged attacks do. This would require some extra checks to see if the...
The interface should better indicate the active player and facilitate the hotseat mode by having the unique float towards the side of the active player, while also moving the abilities...
The game should use html5 storage in order to save all the moves up until current or last move, so that in case the game freezes, you could restart the...
Would be nice that the cards from the unit dash module would be animated turning around (like like a book perhaps) when a new unit is selected.
There should be a grunt task to compile the js code using a Closure Compiler in order to reduce the filesize and bandwidth. https://www.npmjs.com/package/google-closure-compiler https://www.npmjs.com/package/grunt-closure-compiler https://www.npmjs.com/package/closure-compiler