Daniele Giardini
                                            Daniele Giardini
                                        
                                    Ahoy! I don't see anything wrong in your code, but what would help is if you set DOTween's log mode to Verbose (in DOTween Utility Panel > Preferences). That way...
I'm honestly very puzzled. I'm pretty sure that PlayBackwards has no bugs (also because I use it a lot), so there must be something I don't see that's happening (and...
I am super puzzled at this point, especially because if you see the tween when playing forward you should have OnUpdate spam you way more than once (and I'm sure...
Ahoy, could you check if [this updated version 1.2.696](http://dotween.demigiant.com/tmp/DOTween_1_2_696_unity567.zip) fixes it? I just managed to reproduce it a few days ago and it's probably the same issue.
Ah, but you're not using safe mode, am I right? Because that should take care of it, but otherwise if there's other errors that cause DOTween to crash I'm afraid...
There's basically no performance impact. What it does is adding try-catches in specific points (much faster than checking for null in lots of them) to catch overall errors because of...
Woah, this is... different. I've never seen it happening and I'm not sure how to reproduce it. Could you create a sample barebone project that replicates and attach it here?
Thank you! I would expect the lingering DOTween object to cause all kinds of issues, though I can't understand why it's happening to you 😬
Dmitriy! :) I know and I tried various times with different approaches, but the problem is that DOTween relies a lot on the ability to modify its files (that's how...
(but in general it's complicated regardless of older versions of Unity :P)