Daniel

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Entering the end will as expected put the player inside the minecraft:the_end dimension, however with this mod installed the main end island is only accessible in the nullscape:end_island dimension

This is caused by C2ME changing how randomization works. The networking thread tries to play a sound, where some randomization is done, while another thread (looks to be the rendering...

+1 I was initially under the impression that this was already how dotenvy operated, but unfortunately had to find out the hard way that environment variables in the build pipeline...

Here's an example that's more than just opening calculator and showcases that this has the ability to run any arbitrary code https://github.com/ebkr/r2modmanPlus/assets/46288749/7f5d452f-01b8-4165-b66a-5930c32f8086

This also affects profile codes like this one: 01902cc2-ccf6-3f2d-12f4-49d231a6ce4a (BepInEx website opens calculator)

@js6pak yes this seems to fix it for both cases (property and method)

https://github.com/notnotnotswipez/MoreCompany/blob/e0fe5d442ab529110ad564cbd002a1d11c130bf8/MoreCompany/AudioMixerPatches.cs#L38-L42 Any reason for this not using `AudioSource.pitch` just like the code that handles volume using `AudioSource.volume`? https://github.com/notnotnotswipez/MoreCompany/blob/e0fe5d442ab529110ad564cbd002a1d11c130bf8/MoreCompany/AudioMixerPatches.cs#L25-L34

Ah I see, at that point you'd have to patch dissonance if you'd want to achieve the desired result. Not wanting to do that is understandable. EDIT: I tried doing...

Do you have any test repo's I can test this with? I've never used NetcodePatcher, but LCVR (especially when merely used as a reference) shouldn't blatantly break NetcodePatcher. Which .NET...

There is no room to place the hand HUD if it were rotated 90 degrees, you'd get something like this ![image](https://github.com/DaXcess/LCVR/assets/46288749/cf14f307-1f00-4ff0-8c2a-06f93f3f9c24)