CrayonApe

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The same error happens in the `Testing useRouter and useRoute within setup` section.

![image](https://user-images.githubusercontent.com/9478533/147810572-eccc7946-eebe-457a-9f20-4d68666bbc97.png) I'm using `"jest": "^27.4.5"`, Jest mock seems to make the axios get a sync function, which was async. ```js jest.mock('axios', () => ({ get: jest.fn(() => mockPostList) })) ```...

And, maybe it's not the right place. But as a beginner, I wish I can dive into this project deeper. Sadlly I don't know where to start. Would it be...

vue的generate其实用的也是这种思想,楼主发的发的很多东西在读vue的源码里都能找到“熟悉”的感觉,可见vue的诞生其实借鉴了相当多以前框架的思想。

> What about AtlasTexture? I tried this, but for some reason unknown to me the lights don't show up when I use an AtlasTexture.

> This is a limitation that will be enforced, see: > > * [Only allow valid types in Decal, Light3D projector and PointLight2D texture #88349](https://github.com/godotengine/godot/pull/88349) > > Keeping this open...

> > So currently I can't clip part of a sprite to a Light2D texture, right? > > Correct. It probably won't change in future either. > > A workaround...

> In terms of memory usage, it'll be the same as using a single large PNG file anyway. File size on disk will also nearly be the same - the...

![image](https://github.com/user-attachments/assets/d31139de-160d-4fc7-81b5-0e1e887c9541) I really want light textures to use partial sprites. Take this stall for example, the lantern can illuminate the player, but the shop sign can't, they have different `item_cull_mask`,...