Colin Pitrat
Colin Pitrat
Ah yes, the interesting peculiarity with the "double" video outputs is that they work at the rendering level (in src/crtc.cpp), doubling every pixel from the CPC so they don't affect...
Actually, we could provide a "Software nearest neighbour 2x" that would do same as double but impacting the UI too. It should then be easy to also provide 3x, 4x...
Good news, SDL2 (#185) will make this much more convenient to support cleanly.
Taking a screenshot from caprice doesn't show the issue as the screenshot is taken on the rendered surface, before the video plugin is applied. Taking a screenshot externally (e.g gnome-screenshot)...
Sorry for not answering earlier. Can you submit a PR with the change? If you don't know how to do it, I can do the change if you are able...
Do you experience the same issue with other games using SDL (maybe only SDL 1.2 ?) in fullscreen mode ?
Here is a long list of free games using SDL (I'm not sure which ones have a fullscreen mode though): https://libregamewiki.org/SDL_games I ran caprice on a dual screen setup in...
Do you have another window manager to test with ? I remember KDE 4 was handling screen settings in a strange way (bypassing X) and this could be the issue...
Is the display very small then when going full screen ?
I meant on retroarch, when you go fullscreen, is the display small or is it really fullscreen. Did you try opengl video output with Caprice32 ? I should maybe make...