ClementSparrow
ClementSparrow
Note: Even if it compiles fine, the rule in the rule group is silently discarded. This is the output of `debug` when the loop is commented: Rule Assembly : (1...
It seems the idea was that if `Present = A or B`, then the rule `[ Present Present ] -> [ Present Present TempCheck ]` would be expanded as: [...
Oh yeah, you're right, I forgot to explain what it does. Say you have : startloop rule1 rule2 ... ruleN endloop - rule1 is applied once, and then all rules...
I just pushed a commit that does. But I have one unit test failing, I think it's because of randomness but I'm investigating it.
Yeah, It was because I made one less loop before stopping, so it messed with randomness. So, apparently, the speed boost on the unit tests is ~2%.
> @ClementSparrow ok my macbook keyboard is janky and I can't check because my '/' key doesn't work (I tried an external keyboard, but osx messed up the keymapping). Could...
In concretizeMovingRule, you do something that I have always found strange, which is that when a rule contains a single instance of an ambiguous movement keyword on the left-hand side,...
Feedback received from Rekiron on the Thinky Puzzles discord: > a concern i came across was that my effect slowed down the speed at which you can undo, making it...
Idea: try using the random sound generation functions and buttons to generate visual effects by controlling various rendering parameters like rotation, translation, scaling, colors, blur, etc. Using directly the sound...