James Keller

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Godot 4.3 Dev 3 added support for single threading so I was able to do a follow up test with Godot 4 on iOS Safari. It appears that the multi-finger-drag...

Actually it appears that it is not an issue of conflicting drag and pinch, but possibly the use of relative? That is probably what you were referring to [here](https://github.com/Federico-Ciuffardi/GestureControlledCamera2D/issues/4#issuecomment-1200320566). It...

Make sure your Nginx Proxy Manager image is current: `docker run -v /var/run/docker.sock:/var/run/docker.sock containrrr/watchtower --run-once`. This was my issue. Note: the code snippet above will update everything not only your...

šŸŽ† thank you everyone.

I get the same infinite spinning disk after the loading bar finishes on ios Safari 16.2 with Godot 4 RC1 with a blank project. Godot 3.5.1 works perfectly fine however.

Plus 1 :) Edit: with the ability to also loadURL option would be really nice too.

I think maybe just the ā€œon video completeā€ signal is fired in Phaser 3 and @zombiestruck has another video play after and does that for a few videos. So in...

I thought maybe that was the case too.

I don't think the current implementation of "Favorites" is working the way that many people would expect. Images that are added to Favorites will only show under the "Favorites" tab...

@pulsejet I’m happy to test any builds. Currently playback of video on an iOS through Safari is a really bad experience. I did notice that in the case of Jellyfin,...