AssassinTee
AssassinTee
> I think we should also add a version check in CGameContext::SendTuningParams (similar to the other version checks). Deen will hopefully clarify what the next version will be :) (or...
@C0D3D3V older clients can't handle elasticity at all, they would get prediction errors. I suggest doing a major break to 17000 for this
@C0D3D3V do I need to upgrade the Client Version in this PR, too?
@C0D3D3V @heinrich5991 I noticed one problem with this but this may be out of scope: you don't always get your doublejump back, this is inconsistent! The reason is that you...
> Status: There's still an unaddressed review comment. I somehow missed this reviews, I already got the code for this, it just needs to be integrated! :) One side note:...
Adjusted edge behaviour of the slime, if the center is over slime blocks you bounce, otherwise you don't, except for edges! Tested it with 0 gravity and vertical/horizontal edges, too....
> From the screenshots, it looks like it's a new layer? yes it is :D > Do you place it atop of collision tiles? You can place it on top...
It might be usefull to already review this now, because I might add a bigger update next defining a bit of a material framework and refactorings regarding tunings. I hope...
> I think there is not much I can review I just waited before i push my next update in order to get the first part right, update in a...
> I do not know what the others think about it. But I think it would be better to have a `ddnet-material.png` or maybe a general `material.png` I will do...