AssassinTee
AssassinTee
I am pretty sure this can only lead to abuse and have unintentional side effects
If I correctly understand this: You want a quick bind to hide/enable all physics tiles at once.
Here is a pro-tip: put **only** physics layers into the game group, and you can do this with the group-hiding-button instead. I want to encourage mappers, to separate physics layers...
> We can either change the value to be int in millisecond but that would mean compatibility for older maps or we can have a float in seconds but that...
Should maybe just be a `R` next to the `POS. TO` or `Color TO` edit box
Proposal: Put bans in a/the database and let the servers synchronize/clean it up from time to time. This moves the synchronization aspect to the database and ddnet itself is not...
> One issue with just relying on a db solution is that the ban table is referred to on every pre-connection packet I don't get this point, as I am...