Krzysztof Wiśniewski
Krzysztof Wiśniewski
I want to point out that making swing time constant and using modifiers / effects to change it doesn't really improve our situation. We still have 3 variables, only the...
I respect what you consider good and bad but I must point out that different behaviors will be intuitive for the player depending on their gaming background / experience, knowledge...
I am working on it here: https://github.com/Argmaster/cubyz-dev-kit-vscode
> Gold should boost magical damage, The only problem is we don't have magical damage, we have fire, frost, etc. but no "magical" damage bucket. > Silver should do critical...
Do we scrap meteorite too?
Do we have dedicated issue for respawn mechanic? There is one for punishment for dying, but for respawn block?
Can we please make them non-full blocks? Preferably with more detailed models?
I'm starting to get beacon vibes, but in general I think it is a good direction. However for implement reasons the protector block should be per chunk, not radius based....
As for sharing, I think we should have a unified method for sharing all the totems. IMO the whole totem should have an owner player, to share the totem owner...
What if we would have a furnace-like station that would take diamonds as fuel and would fill wood with magic over time? Or just crafting station that would take take...