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Same issue with intel mac 13.4.1 (22F82), node v16.20.0

The freezing issue occurs due to a deadlock caused by the `dispatch_sync_f(dispatch_get_main_queue(), XX, XX)` call. To resolve this, we need to make a copy of the CGEventRef using `CGEventRef eventCopy...

[https://gist.github.com/nicky-zs/6304878](https://gist.github.com/nicky-zs/6304878) here is one example using the method. some time main_ioloop._timeouts always have new _Timeout instance, we have to wait a long time for the _timeouts queue empty.

Set a timeout for stop `IOloop` is not safe. Is there a approach available to test all request are processed?

This project doesn't be maintained. The pr #123 which I had a few days are pending.