ccmaps-net
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It needs to be possible to adjust the position of specific objects
Currently not all objects that are rendered have the exact same position as ingame, so it needs to be possible to manually adjust this in the modconfig.xml file.
Do you have a list of the wrongly positioned items? I think these should be fixed at the core first, but adding the ability to add offsets makes for a nice addition as well.
Currently there are just 2 things I noticed: Tiberium trees are rendered 3 pixels too low and the "ICEFLOES" overlay (which is unique to DTA) is rendered 12 pixels too high. Currently this overlay is actually also rendered with the wrong palette, although I fixed this via the modconfig.xml file (it needs to use the iso* palette).
Here's the rules.ini code of this overlay in case you need it: [ICEFLOES] Name=Ice floes Land=Beach WaterBound=yes RadarInvisible=true LegalTarget=false