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Creating an applet

Open philm001 opened this issue 4 years ago • 0 comments

Hello, Great project! I am currently using this to create a program that will cycle between various color schemes on the keyboard. I would like this to be an applet on the keyboard as one of the options that pops up. However, it seems that there is a dependency on the LogitechKeyboardManager.Init where it needs a handle on the window.

My question(s) is this:

  1. How can I use this library to to create an applet when there is a dependency for a handle on the window that is executing the program? Will the window be the one that is displayed on the LCD screen?

  2. How could I remove the handle dependency? It looks like that you are using the window Handle as a device event notifier. Are there other notifiers that we can use that do not need to be associated with a window?

philm001 avatar Apr 29 '20 14:04 philm001