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New Enhancements, Enhancement Adjustments

Open Valo56 opened this issue 1 year ago • 3 comments

For the brave among us. Or for myself if someone can briefly walk me through how to do it.

I'd like us to have the following enhancement properties added to the toolset: For everything: Force Attack

For Weapons: Accuracy

For Armor: Accuracy Attack

I would like to do the following: Provide +Accuracy enhancements for weapons, scaling up to +5 at t5.

Provide +Accuracy enhancements for armor, scaling up to +3 at t5 (+1 at t1, +2 at t3, +3 at t5).

Provide +Attack and +Force Attack enhancements for weapons and armor, scaling to +5 at t5.

Increase scaling for evasion, force and physical defense enhancements on armor by +3 per tier (+8 total at t5)

Reasoning: The defensive slant to SWLOR combat is good and should not change.

But these changes, taken as a whole, will allow for players to begin to set up gear specifically to fulfill a DPS role. Defensive enhancements will remain more impactful overall and the generally slow pace of combat will not be overly changed.

This has the advantage in that players can more effectively build for and prepare for fights against high defense/evasion enemies. Players can also focus purely into sorcerer/devices builds by putting everything into force attack/attack respectively.

I can get everything set up in terms of recipes and items. I'll just need help figuring out how to add the item properties themselves to the toolset/module unless someone else can manage that.

Valo56 avatar Aug 17 '22 00:08 Valo56