spearmint
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Crosshair too large in narrow view
In narrow viewports, crosshair size is based on width of view. In 4:3 or widescreen, crosshair size is based on height of view. It should always be the same size on screen, regardless of aspect or splitscreen/non-splitscreen.
I'm not exactly sure how to fix it right now. My cgame splitscreen and aspect correct in narrow/wide is kind of messy.