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Add surfaceFogVars option for shaders

Open zturtleman opened this issue 12 years ago • 0 comments
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skyFogVars allow having exponential fog on the sky. (Last parsed skyFogVars effects all sky shaders.)

surfaceFogVars would all setting per-shader fog vars (exp and linear). Useful for having multiple fogged skies and having fog effect on random shaders for whatever reason. It would over-ride global/sky fog.

zturtleman avatar Jul 31 '13 04:07 zturtleman